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Class UdpServerAsync ​

Namespace: Tool.Sockets.UdpHelper
Assembly: Tool.Net.dll

封装一个底层异步Udp对象(服务端)IpV4

csharp
public class UdpServerAsync : NetworkListener<IUdpCore>, INetworkListener<IUdpCore>, INetworkListener, INetworkCore, IDisposable

Inheritance ​

object ← EnServerEventDrive ← NetworkListener<IUdpCore> ← UdpServerAsync

Implements ​

INetworkListener<IUdpCore>, INetworkListener, INetworkCore, IDisposable

Inherited Members ​

NetworkListener<IUdpCore>.ListClient, NetworkListener<IUdpCore>.Server, NetworkListener<IUdpCore>.Millisecond, NetworkListener<IUdpCore>.IsClose, NetworkListener<IUdpCore>.IsThreadPool, NetworkListener<IUdpCore>.BufferSize, NetworkListener<IUdpCore>.CreateSendBytes(IUdpCore, int), NetworkListener<IUdpCore>.Dispose(), NetworkListener<IUdpCore>.OnComplete(in UserKey, EnServer), NetworkListener<IUdpCore>.SendAsync(SendBytes<IUdpCore>), NetworkListener<IUdpCore>.SetCompleted(CompletedEvent<EnServer>), NetworkListener<IUdpCore>.SetReceived(ReceiveEvent<IUdpCore>), NetworkListener<IUdpCore>.StartAsync(string, int), NetworkListener<IUdpCore>.Stop(), NetworkListener<IUdpCore>.TrySocket(in UserKey, out IUdpCore), EnServerEventDrive.OnInterceptor(EnServer, bool), EnServerEventDrive.OnIsQueue(EnServer, bool), EnServerEventDrive.IsEvent(EnServer), EnServerEventDrive.IsQueue(EnServer), EnServerEventDrive.OpenAllEvent(), EnServerEventDrive.OpenAllQueue(), EnServerEventDrive.CloseAllEvent(), EnServerEventDrive.CloseAllQueue(), object.Equals(object?), object.Equals(object?, object?), object.GetHashCode(), object.GetType(), object.MemberwiseClone(), object.ReferenceEquals(object?, object?), object.ToString()

Extension Methods ​

ObjectExtension.Add<T>(object, object, object), ObjectExtension.CopyEntity(object, object, params string[]), ObjectExtension.EntityToJson(object), ObjectExtension.EntityToJson(object, bool), ObjectExtension.EntityToJson(object, bool, string), DictionaryExtension.GetDictionary(object), TypeExtension.GetFieldKey(object, string, out bool), TypeExtension.GetFieldKey<T>(object, string, out bool), TypeExtension.GetFieldKey(object, Type, string, out bool), ObjectExtension.GetIntPtr(object), ObjectExtension.GetIntPtrInt(object), TypeExtension.GetPropertieFind(object, string, bool), TypeExtension.GetProperties(object), TypeExtension.GetPropertyKey(object, string, out bool), TypeExtension.GetPropertyKey<T>(object, string, out bool), TypeExtension.GetPropertyKey(object, Type, string, out bool), TypeExtension.GetValue(object, PropertyDescriptor), TypeExtension.GetValue(object, string, bool), TypeExtension.GetValue(object, string), ObjectExtension.Read<T>(object, object, int, int), ObjectExtension.Read<T>(object, int, object, int, int), DictionaryExtension.SetDictionary(object, IDictionary<string, object>), TypeExtension.SetFieldKey(object, string, object), TypeExtension.SetFieldKey<T>(object, string, object), TypeExtension.SetFieldKey(object, Type, string, object), TypeExtension.SetPropertyKey(object, string, object), TypeExtension.SetPropertyKey<T>(object, string, object), TypeExtension.SetPropertyKey(object, Type, string, object), TypeExtension.SetValue(object, PropertyDescriptor, object), TypeExtension.SetValue(object, string, object, bool), TypeExtension.SetValue(object, string, object), ObjectExtension.ToBase64String(object), ObjectExtension.ToBytes(object), ObjectExtension.ToBytes(object, out Type), DictionaryExtension.ToDictionary(object), DictionaryExtension.ToDictionary<T>(object), DictionaryExtension.ToIDictionary(object), DictionaryExtension.ToIDictionary<T>(object), ObjectExtension.ToJson(object), ObjectExtension.ToJson(object, JsonSerializerOptions), ObjectExtension.ToJsonWeb(object), ObjectExtension.ToJsonWeb(object, Action<JsonSerializerOptions>), ObjectExtension.ToTryVar<T>(object, T), ObjectExtension.ToVar<T>(object), ObjectExtension.ToVar(object, Type, bool), ObjectExtension.ToVar(object, string), ObjectExtension.ToXml(object)

Remarks ​

代码由逆血提供支持

Constructors ​

UdpServerAsync() ​

创建一个 服务器类

csharp
public UdpServerAsync()

UdpServerAsync(NetBufferSize) ​

创建一个 服务器类,并确定是否开启框架验证模式保证数据唯一性。

csharp
public UdpServerAsync(NetBufferSize size)

Parameters ​

size NetBufferSize

数据缓冲区大小

UdpServerAsync(NetBufferSize, bool) ​

创建一个 服务器类,确认模式和设置流大小

csharp
public UdpServerAsync(NetBufferSize size, bool OnlyData)

Parameters ​

size NetBufferSize

数据缓冲区大小

OnlyData bool

是否启动框架模式

Properties ​

IsClose ​

标识服务端连接是否关闭

csharp
public override bool IsClose { get; }

Property Value ​

bool

ListClient ​

已建立连接的集合 key:UserKey value:UdpEndPoint

csharp
public override IReadOnlyDictionary<UserKey, IUdpCore> ListClient { get; }

Property Value ​

IReadOnlyDictionary<UserKey, IUdpCore>

Millisecond ​

监听控制毫秒

csharp
public override int Millisecond { get; set; }

Property Value ​

int

OnlyData ​

是否保证数据唯一性,开启后将采用框架验证保证其每次的数据唯一性,(如果不满足数据条件将直接与其断开连接)

csharp
public bool OnlyData { get; }

Property Value ​

bool

ReceiveTimeout ​

监听每个连接用户的最大等待时长(默认60秒一直等待)

不得小于5秒

csharp
public int ReceiveTimeout { get; init; }

Property Value ​

int

ReplyDelay ​

回复消息延迟时间(警告:当前设置仅在开启了OnlyData模式生效,超时未回复会重发,重发最大次数10,依然没有回复将抛出异常!)小于20将不生效使用默认值

csharp
public int ReplyDelay { get; init; }

Property Value ​

int

Server ​

服务器创建时的信息

csharp
public override UserKey Server { get; }

Property Value ​

UserKey

Methods ​

CreateSendBytes(Ipv4Port, int) ​

创建数据包对象

csharp
public SendBytes<IUdpCore> CreateSendBytes(Ipv4Port key, int length)

Parameters ​

key Ipv4Port

通信IP:Port

length int

数据包大小

Returns ​

SendBytes<IUdpCore>

Exceptions ​

Exception

CreateSendBytes(IUdpCore, int) ​

创建数据包对象

csharp
public override SendBytes<IUdpCore> CreateSendBytes(IUdpCore client, int length = 0)

Parameters ​

client IUdpCore

通信对象

length int

数据包大小

Returns ​

SendBytes<IUdpCore>

Dispose() ​

关闭连接,回收相关资源

csharp
public override void Dispose()

OnComplete(in UserKey, EnServer) ​

可供开发重写的实现类

csharp
public override ValueTask<IGetQueOnEnum> OnComplete(in UserKey key, EnServer enAction)

Parameters ​

key UserKey

指定发送对象

enAction EnServer

消息类型

Returns ​

ValueTask<IGetQueOnEnum>

SendAsync(Ipv4Port, string) ​

开始异步发送数据

csharp
public ValueTask SendAsync(Ipv4Port key, string msg)

Parameters ​

key Ipv4Port

客户端的ip地址和端口号

msg string

要发送的内容

Returns ​

ValueTask

SendAsync(Ipv4Port, ArraySegment<byte>) ​

开始异步发送数据

csharp
public ValueTask SendAsync(Ipv4Port key, ArraySegment<byte> listData)

Parameters ​

key Ipv4Port

客户端的ip地址和端口号

listData ArraySegment<byte>

要发送的内容,允许多个包

Returns ​

ValueTask

SendAsync(IUdpCore, string) ​

开始异步发送数据

csharp
public ValueTask SendAsync(IUdpCore client, string msg)

Parameters ​

client IUdpCore

UdpEndPoint对象

msg string

要发送的内容

Returns ​

ValueTask

SendAsync(IUdpCore, ArraySegment<byte>) ​

开始异步发送数据

csharp
public ValueTask SendAsync(IUdpCore client, ArraySegment<byte> listData)

Parameters ​

client IUdpCore

UdpEndPoint对象

listData ArraySegment<byte>

要发送的内容,允许多个包

Returns ​

ValueTask

SendAsync(SendBytes<IUdpCore>) ​

开始异步发送数据

csharp
public override ValueTask SendAsync(SendBytes<IUdpCore> sendBytes)

Parameters ​

sendBytes SendBytes<IUdpCore>

数据包对象

Returns ​

ValueTask

SetCompleted(CompletedEvent<EnServer>) ​

连接、发送、关闭事件

csharp
public override void SetCompleted(CompletedEvent<EnServer> Completed)

Parameters ​

Completed CompletedEvent<EnServer>

SetReceived(ReceiveEvent<IUdpCore>) ​

接收到数据事件

csharp
public override void SetReceived(ReceiveEvent<IUdpCore> Received)

Parameters ​

Received ReceiveEvent<IUdpCore>

StartAsync(int) ​

开始异步监听本机127.0.0.1的端口号

csharp
public Task StartAsync(int port)

Parameters ​

port int

Returns ​

Task

StartAsync(string, int) ​

开始异步监听ip地址的端口

csharp
public override Task StartAsync(string ip, int port)

Parameters ​

ip string

port int

Returns ​

Task

Stop() ​

UDP关闭

csharp
public override void Stop()

TrySocket(in UserKey, out IUdpCore) ​

根据IP:Port获取对应的连接对象

csharp
public override bool TrySocket(in UserKey key, out IUdpCore client)

Parameters ​

key UserKey

IP:Port

client IUdpCore

连接对象

Returns ​

bool

返回成功状态

基于Apache-2.0协议开源